![]() The two games are so similar-Riptide reuses just about all of the first game's interface elements, art assets, and gameplay systems-you'd often find it tough to even tell which game is which. This is the sort of follow-up that's bigger than an expansion pack but far lesser in scope than a true sequel it simply feels like a full-length game's worth of additional content shoved into the previous game's framework. It might sound dismissive to sum up Dead Island Riptide as just "more Dead Island," but that's exactly what it is. ![]() There are a few new things going on here, but not many.
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